War
NPC:
Attacking an NPC country has three different outcomes:
1. Surrender/Merger
2. Rejection/Revise
3. War
The NPC will have a base number of troops.
Theaters:
You cannot just sail your ship to any part of the world in one turn. If you are in NA and you want to sail to Japan, that's 2T.
NA to SA - 1T
Europe to africa - 1 or 2T
*This goes for in and out of war.
Declaration state:
In this state, one nation declares war against another. The attacking nation must give a reason and a chance to surrender. If you don't, mass rioting will happen in your country. You must wait for the declared on nation to respond. During that period, you can still build/Research/Etc. You can sail ships towards the enemy nation. You just cannot harm or damage them in anyway until they respond. Once they declare war back, the next state begins.
State of War:
Wage war sensibly.
In war mode, it is like a 1v1. You must wait for your enemy to reply. You get three attacks on your opponent per turn and your opponent has the chance to deflect two of them. It's a pick your poison kind of thing. (These do not stack. You must come up with a sound reason for why the hit does not land. *GM have the ability to change the losses/Actions.) You are able to launch air strikes on important buildings and items your enemy posses. to cause them slower growth after war.
The attacks go as followed:
One passive
Two offensive
Example:
Poland VS Germany
Germany:
20 Panzer tanks roll across the polish border. (Passive)
Air strikes are launched towards the city of Lublin and prepare to bomb it. (Offensive)
1k troops march into the polish/German border(passive)
Poland:
Landmines in the area go off, blowing up all of the tanks.
Missile defense system deflects the wave of aircrafts.
The troops, although meeting medium resistance, push through.(Poison picked)
The one thing you need to do is be so descriptive that the GM's can't invalid anything you do.
-Alliance wars:-
If an alliance declares war on another alliance, then only the two generals of the alliance may wage the war.
Each alliance nation must tell the general what they are sending for the war effort.
*Ireland is a good bit away from the USA. If you were the USA, you have would have to sail your navy to Ireland to land troops.
*Keep a running count of EVERYTHING you have done in war. And your losses.
* Attacker moves first, defender has the ability to swat away attacks. Then the defender moves.
* To win a war, you must either reduce the enemy forces to 1/4 there size and hold the capitol city.
*IF you have a missile system like the iron dome defense in place, any incoming missiles are automatically deflected. No war move needed.
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